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Pathfinding & Maze Visualizer
Race Dijkstra vs A* and visualize dynamic maze generation on a grid.
INFO
Explores all directions uniformly. Guarantees shortest path.
TIME: O(V²)SPACE: O(V)
MAP VISUALIZATION
Evaluated0
Path0
0ms
Empty
Wall
Start
End
Visited
Frontier
Path
Algorithm Details (Python)
Best Case
O(E + V log V) - Sparse graph using a Min-Heap
Average Case
O(E + V log V)
Worst Case
O(E + V log V)
Space Complexity
O(V)